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How to Use transformations & timers w/ OpenGL & GLUT for C++

Apr 15, 2010 11:30 PM
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OpenGL (OPEN Graphics Language) is a 3D graphics language developed by SGI. It has become a de facto standard supported in all Unix, Linux, Windows and Macintosh computers. To start out developing your own 3D games and programs, you need to know OpenGL and C++. This video lesson will show you how to use transformations and timers with OpenGL and GLUT for C++, so you can start making your own 3D programs. If you want to create your very first OpenGL project, this is the place to be.

Learn the basics of using transformations to simplify positioning vertices of 3D polygons and how to use timers to implement motion in your 3D applications.

*Get the text version of this lesson.

*Download the source code.

*Try out the exercises.

Check out the other videos in this video series.

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